Internet advertising and promotion:
Advertising and promotion are related to applications (principally the
World Wide Web and
E-mail) that use the Internet, not to the Internet communications network.
Cyberculture:
Since the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of
virtual communities, but extends to a wide range of cultural issues relating to "
cyber-topics", e.g.
cybernetics, and the perceived or predicted
cyborgization of the
human body and
human society itself. It can also embrace associated intellectual and cultural movements, such as
cyborg theory and
cyberpunk. The term often incorporates an implicit
anticipation of the future.
The Oxford English Dictionary lists the earliest usage of the term "cyberculture" in 1963, when A.M. Hilton wrote, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates."[1] This example, and all others, up through 1995 are used to support the definition of cyberculture as "the social conditions brought about by automation and computerization."[1] The American Heritage Dictionary broadens the sense in which "cyberculture" is used by defining it as, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business".[2] However, what both the OED and the American Heritage Dictionary miss is that cyberculture is the culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span both virtual and physical worlds. This is to say, that cyberculture is a culture endemic to online communities; it is not just the culture that results from computer use, but culture that is directly mediated by the computer. Another way to envision cyberculture is as the electronically-enabled linkage of like-minded, but potentially geographically disparate (or physically disabled and hence less mobile) persons. Cyberculture is a wide social and cultural movement closely linked to advanced information science and information technology, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s. Cyberculture was influenced at its genesis by those early users of the internet, frequently including the architects of the original project. These individuals were often guided in their actions by the hacker ethic. While early cyberculture was based on a small cultural sample, and its ideals, the modern cyberculture is a much more diverse group of users and the ideals that they espouse.
Websites:A
Web site (or "website") is a collection of related
Web pages, images, videos or other digital assets that are hosted on one
Web server, usually accessible via the
Internet.
A Web page is a document, typically written in (X)HTML, that is almost always accessible via HTTP, a protocol that transfers information from the web server to display in the user's web browser.
All publicly accessible websites are seen collectively as constituting the "World Wide Web".
The pages of a website can usually be accessed from a common root URL called the homepage, and usually reside on the same physical server. The URLs of the pages organize them into a hierarchy, although the hyperlinks between them control how the reader perceives the overall structure and how the traffic flows between the different parts of the site.
Some websites require a subscription to access some or all of their content. Examples of subscription sites include many business sites, parts of many news sites, academic journal sites, gaming sites, message boards, Web-based e-mail, services, social networking websites, and sites providing real-time stock market data. Because they require authentication to view the content they are technically an Intranet site.
Web Development:
Web development is a broad term for any activity related to developing a
web site for the
World Wide Web or an
intranet. This can include
e-commerce business development,
web design,
web content development,
client-side/
server-side scripting, and
web server configuration. However, among web professionals, "web development" usually refers only to the non-design aspects of building web sites, e.g. writing
markup and
coding. Web development can range from developing the simplest static single page of
plain text to the most complex web-based
internet applications,
electronic businesses, or
social network services.
For larger businesses and organizations, web development teams can consist of hundreds of people (web developers). Smaller organizations may only require a single permanent or contracting webmaster, or secondary assignment to related job positions such as a graphic designer and/or Information systems technician. Web development may be a collaborative effort between departments rather than the domain of a designated department.
Web 2.0:
The term "Web 2.0" refers to a perceived second generation of web development and design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web. Web 2.0 concepts have led to the development and evolution of web-based communities, hosted services, and applications such as social-networking sites, video-sharing sites, wikis, blogs, and folksonomies.
The term first became notable after the Web 2.0 conference in 2004.[1][2] Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. According to Tim O'Reilly:
O'Reilly has said that the "2.0" refers to the historical context of web businesses "coming back" after the 2001 collapse of the dot-com bubble, in addition to the distinguishing characteristics of the projects that survived the bust or thrived thereafter.[4]
Tim Berners-Lee, inventor of the World Wide Web, has questioned whether one can use the term in any meaningful way, since many of the technological components of Web 2.0 have existed since the early days of the Web.
Backlink:
Backlinks (or back-links (UK)) are incoming links to a website or web page. In the search engine optimization (SEO) world, the number of backlinks is one indication of the popularity or importance of that website or page (though other measures, such as PageRank, are likely to be more important). Outside of SEO, the backlinks of a webpage may be of significant personal, cultural or semantic interest: they indicate who is paying attention to that page.
In basic link terminology, a backlink is any link received by a web node (web page, directory, website, or top level domain) from another web node (Björneborn and Ingwersen, 2004). Backlinks are also known as incoming links, inbound links, inlinks, and inward links.
Semantic Web:
The Semantic Web is an evolving extension of the World Wide Web in which the semantics of information and services on the web is defined, making it possible for the web to understand and satisfy the requests of people and machines to use the web content.[1][2] It derives from World Wide Web Consortium director Sir Tim Berners-Lee's vision of the Web as a universal medium for data, information, and knowledge exchange.[3]
At its core, the semantic web comprises a set of design principles,[4] collaborative working groups, and a variety of enabling technologies. Some elements of the semantic web are expressed as prospective future possibilities that are yet to be implemented or realized.[2] Other elements of the semantic web are expressed in formal specifications.[5] Some of these include Resource Description Framework (RDF), a variety of data interchange formats (e.g. RDF/XML, N3, Turtle, N-Triples), and notations such as RDF Schema (RDFS) and the Web Ontology Language (OWL), all of which are intended to provide a formal description of concepts, terms, and relationships within a given knowledge domain.
Web Hosting Service:
A
web hosting service is a type of
Internet hosting service that allows individuals and organizations to provide their own
website accessible via the
World Wide Web. Web hosts are companies that provide space on a
server they own for use by their clients as well as providing
Internet connectivity, typically in a
data center. Web hosts can also provide data center space and connectivity to the Internet for servers they do not own to be located in their data center, called
colocation.
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